I help teams design human-centered systems in high-constraint environments: enterprise UX, agentic workflows, and VR/AR experiences. The work is grounded in 20+ years of practice and teaching, and PhD research in Informatics (Design, Technology & Society).



Pick a lane—or blend them. The best engagements usually combine UX research, enterprise constraints, and a pragmatic delivery path.
A few samples pulled from my portfolio. These are designed as evidence: real constraints, real structure, real delivery.

A structured method for identifying entities, relationships, and information flows to improve an org’s user experience.

A usability study with an explicit prioritization model that balances importance and cost-to-fix for pragmatic iteration.

A physical exhibition extended through an interactive AR layer—designed for attention, discovery, and flow.

A high-energy visual system that works across mediums while staying coherent as a brand object.
Most people waste time because the first conversation happens too late. This section gives you planning ranges early, then we tighten scope together.
A conversion flow designed like a product: low friction for real people, high resistance for bots and dead-end leads.